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Video game development. (Image courtesy of M. Chow, 2009.)
Highlights of this Course

How do you create a complete computer / video game from start to finish? What are the different elements to a game? What makes a great game? Computer game development requires all facets of computer science, including computer graphics, artificial intelligence, algorithms, data structures, networking, and human-computer interaction. It also requires knowledge of other disciplines including economics, mathematics, physics, and psychology. The value of this course goes beyond culminating computer science. It is largely a hands-on course where real-world skills including design, teamwork, management, documentation, and communications are critical. This course will delve into topics such as the game engine, rendering, user interfaces, sound, animation, and game hacking. This course will also cover designing MMORPGs and mobile games.

Welcome to one of the "hottest engineering courses in the country!"

See a sample of student work.

Course Description

Video game development is a multi-disciplinary, collaborative endeavor. In this course students from a range of interests across liberal arts and engineering will work in teams to create a video game. Topics covered in this course include: game design, the game engine, sound, rendering, 2 and 3D graphics, basic game physics and AI, sprites, and animation.

Please note that the course as presented here does not contain the full content of the course as taught at Tufts. The included content is based on material the Tufts faculty and instructors choose to include, as well as factors such as content preparation, software compatibility, and intellectual property and copyright restrictions.
Course Faculty
Ming Chow, Course Director
Course Length
33 Hours
Level
Undergraduate