Lesson 12 - UV Textures - Sculpting
All of the course material is located on this online course site or is referenced here to other online material. Although all of the instructional material is located on this course site, you must have access to a personal computer on which you can download all of the required Blender software application (free) and execute all of the required assignments. See Course Syllabus for more information.
This course is also available for downloading to your iPhone or iPad via Tufts University iTunesU. (Install the iTunesU app / Search Colleges and Universities - Tufts University / Subscribe to "3D Design - Blender"). You can also download the course to a desktop or laptop via the iTunes application.
The video tutorials are also available on my Vimeo channel (Blender Video Tutorials - Neal Hirsig)
If you are an instructor and would like to download the 3D Design Blender 2.6X content (Syllabus, Video Tutorials, PDF Tutorials, Projects and Exercises), send me your name, e-mail address and the name of your school or institution. I will send you a link to bulk download the material. You can edit and repurpose the material to suit your teaching needs.
Lesson #12 is an introduction to Blender UV Texture mapping procedures. It also focuses on the Blender Sculpting tool.
Suggested Texbook Readings:
Review Chapters 5.4 and 3.27 of the John Blain "Complete Guide to Blender Graphics" UV Texture Mapping and Sculpt Mode (pages 114-117 and 75-84)
There is no lesson 12 PDF tutorial. Spend time experimenting with UV Texture mapping and with Blender sculpt mode.
Lesson 12 - 12B - Rocket Steam Locomotive Modeling (Optional)
Lesson 12 - 12C - Rocket Steam Locomotive Animation (Optional)
*If MP4 file doesn’t open, right click on file, save to desktop, then open with your media player.
Add a Multiresolution modifier to the default cube. Use Blender's Sculpting tools to model a head something like shown in this image. (Variation) Add a sculpted body to the head object.