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Tufts OpenCourseware
Author: Neal Hirsig

Lesson 08 - Modifiers


All of the course material is located on this online course site or is referenced here to other online material. Although all of the instructional material is located on this course site, you must have access to a personal computer on which you can download all of the required Blender software application (free) and execute all of the required assignments. See Course Syllabus for more information.


This course is also available for downloading to your iPhone or iPad via Tufts University iTunesU. (Install the iTunesU app / Search Colleges and Universities - Tufts University / Subscribe to "3D Design - Blender"). You can also download the course to a desktop or laptop via the iTunes application.

The video tutorials are also available on my Vimeo channel (Blender Video Tutorials - Neal Hirsig)


If you are an instructor and would like to download the 3D Design Blender 2.6X content (Syllabus, Video Tutorials, PDF Tutorials, Projects and Exercises), send me your name, e-mail address and the name of your school or institution. I will send you a link to bulk download the material. You can edit and repurpose the material to suit your teaching needs.

Neal Hirsig


Lesson #8 focuses on many of Blender's modifiers. Blender modifiers are quite powerful tools that can change the entire character of your model.

Suggested Texbook Readings:

Read Chapter 12 of the John Blain "Complete Guide to Blender Graphics" - Modifiers (pages 191-238)

Video Tutorials:

08-01 - Array Modifier
08-02 - Bevel Modifier
08-03 - Boolean Modifier
08-04 - Curve Modifier
08-05 - Simple Deform Modifier
08-06 - Mirror Modifier
08-07 - Lattice Modifier
08-08 - Displace Modifier
08-09 - Wave Modifier
08-10 - Solidify Modifier
08-11 - Decimate Modifier
08-12 - Edge Split Modifier
08-13 - Screw Modifier
08-14 - Multiple Modifiers

PDF Tutorials:


Lesson 08 - 08A - Dice

Dice PDF Tutorial
Dice Complete.blend


Lesson 08 - 08B - Cave (Optional)

Cave PDF Tutorial
Cave Complete.blend


Using the Array modifier and the Curve modifier, model a chain that looks something like shown in this image. (Variation) - Model the chain so that it creates a circle of links.