Lesson 05 - Materials And Textures
All of the course material is located on this online course site or is referenced here to other online material. Although all of the instructional material is located on this course site, you must have access to a personal computer on which you can download all of the required Blender software application (free) and execute all of the required assignments. See Course Syllabus for more information.
This course is also available for downloading to your iPhone or iPad via Tufts University iTunesU. (Install the iTunesU app / Search Colleges and Universities - Tufts University / Subscribe to "3D Design - Blender"). You can also download the course to a desktop or laptop via the iTunes application.
The video tutorials are also available on my Vimeo channel (Blender Video Tutorials - Neal Hirsig)
If you are an instructor and would like to download the 3D Design Blender 2.6X content (Syllabus, Video Tutorials, PDF Tutorials, Projects and Exercises), send me your name, e-mail address and the name of your school or institution. I will send you a link to bulk download the material. You can edit and repurpose the material to suit your teaching needs.
Lesson #5 focuses on Blender Materials and Textures. It provides a good introduction to using Blender's shader, transparency, mirror and ramp controls as well as an introduction to procedural and image texturing.
Suggested Texbook Readings:
Read Chapter 4 and 5 of the John Blain "Complete Guide to Blender Graphics" - Materials and Textures (pages 85-130)
05-01 - Colored Material
05-02 - Multiple Materials
05-03 - Blender Materials Shaders
05-04 - Blender Materials Transparency
05-05 - Blender Materials Mirror
05-06 - Blender Materials Ramps
05-07 - Procedural Textures Gradient Blend
05-08 - Image Textures
05-09 - Decal Image Textures
05-10 - Bump Textures
05-11 - Camera Constraint
05-12 - Appending And Linking Blender Files
05-13 - Rendering To An Image File
05-14 - Render Slots
05-15 - Packing Image Texture Files
05-15 - Image Textures - Generated Mapping
Lesson 05 - 05A - My Materials
Lesson 05 - 05B - Martini (Optional)
Using transparency and mirror, render an image that looks something like this image - an object between a glass plane and a mirror. (Variation) - Give the object itself a mirror-like material.