Important Note

Tufts ended funding for its Open Courseware initiative in 2014. We are now planning to retire this site on June 30, 2018. Content will be available for Tufts contributors after that date. If you have any questions about this please write to

Tufts OpenCourseware
Author: Neal Hirsig

Lesson 05 - Materials And Textures


All of the course material is located on this online course site or is referenced here to other online material. Although all of the instructional material is located on this course site, you must have access to a personal computer on which you can download all of the required Blender software application (free) and execute all of the required assignments. See Course Syllabus for more information.


This course is also available for downloading to your iPhone or iPad via Tufts University iTunesU. (Install the iTunesU app / Search Colleges and Universities - Tufts University / Subscribe to "3D Design - Blender"). You can also download the course to a desktop or laptop via the iTunes application.

The video tutorials are also available on my Vimeo channel (Blender Video Tutorials - Neal Hirsig)


If you are an instructor and would like to download the 3D Design Blender 2.6X content (Syllabus, Video Tutorials, PDF Tutorials, Projects and Exercises), send me your name, e-mail address and the name of your school or institution. I will send you a link to bulk download the material. You can edit and repurpose the material to suit your teaching needs.

Neal Hirsig


Lesson #5 focuses on Blender Materials and Textures. It provides a good introduction to using Blender's shader, transparency, mirror and ramp controls as well as an introduction to procedural and image texturing.

Suggested Texbook Readings:

Read Chapter 4 and 5 of the John Blain "Complete Guide to Blender Graphics" - Materials and Textures (pages 85-130)

Video Tutorials:

05-01 - Colored Material
05-02 - Multiple Materials
05-03 - Blender Materials Shaders
05-04 - Blender Materials Transparency
05-05 - Blender Materials Mirror
05-06 - Blender Materials Ramps
05-07 - Procedural Textures Gradient Blend
05-08 - Image Textures
05-09 - Decal Image Textures
05-10 - Bump Textures
05-11 - Camera Constraint
05-12 - Appending And Linking Blender Files
05-13 - Rendering To An Image File
05-14 - Render Slots
05-15 - Packing Image Texture Files

05-15 - Image Textures - Generated Mapping

PDF Tutorials:

my materials

Lesson 05 - 05A - My Materials

My Materials PDF Tutorial
My Materials.blend


Lesson 05 - 05B - Martini (Optional)

Martini PDF Tutorial
Martini Complete.blend


Using transparency and mirror, render an image that looks something like this image - an object between a glass plane and a mirror. (Variation) - Give the object itself a mirror-like material.