Lesson 03 - Edit Mode / Mesh Modeling
All of the course material is located on this online course site or is referenced here to other online material. Although all of the instructional material is located on this course site, you must have access to a personal computer on which you can download all of the required Blender software application (free) and execute all of the required assignments. See Course Syllabus for more information.
This course is also available for downloading to your iPhone or iPad via Tufts University iTunesU. (Install the iTunesU app / Search Colleges and Universities - Tufts University / Subscribe to "3D Design - Blender"). You can also download the course to a desktop or laptop via the iTunes application.
The video tutorials are also available on my Vimeo channel (Blender Video Tutorials - Neal Hirsig)
If you are an instructor and would like to download the 3D Design Blender 2.6X content (Syllabus, Video Tutorials, PDF Tutorials, Projects and Exercises), send me your name, e-mail address and the name of your school or institution. I will send you a link to bulk download the material. You can edit and repurpose the material to suit your teaching needs.
Lesson #3 focuses on many of the basic edit mode tools used in mesh modeling. It provides a good introduction to the sub-object components of Blender meshes. It also details the Blender Extrusion tool, which is one of the most common tools used in mesh modeling. Pay particular attention to the "Loop Cut and Slide" and "Subdivide" video tutorials as both are staples of Blender modeling.
03-01 - Vertices Edges And Faces
03-02 - Selecting Vertices
03-03 - Selecting Edges
03-04 - Selecting Faces
03-05 - Vertex Edge And Face Menus And Search
03-06 - Subdivide
03-07 - Loop Cut And Slide
03-08 - Knife Cut
03-09 - Rip Tool
03-10 - Extrude Part 1
03-11 - Extrude Part 2
03-12 - Spin
03-13 - Spin Duplication
03-14 - Screw
03-15 - Box Select - Circle Select
Lesson 03 - 03A - Shark Modeling
Lesson 03 - 03B - Sword (Optional)
Start with the default cube object, add a subdivision surface modifier and model an object something like this image. (Variation) - Make the object look more like a spider.