Lesson 02 - Manipulating Objects in 3 Dimensional Space
All of the course material is located on this online course site or is referenced here to other online material. Although all of the instructional material is located on this course site, you must have access to a personal computer on which you can download all of the required Blender software application (free) and execute all of the required assignments. See Course Syllabus for more information.
This course is also available for downloading to your iPhone or iPad via Tufts University iTunesU. (Install the iTunesU app / Search Colleges and Universities - Tufts University / Subscribe to "3D Design - Blender"). You can also download the course to a desktop or laptop via the iTunes application.
The video tutorials are also available on my Vimeo channel (Blender Video Tutorials - Neal Hirsig)
If you are an instructor and would like to download the 3D Design Blender 2.6X content (Syllabus, Video Tutorials, PDF Tutorials, Projects and Exercises), send me your name, e-mail address and the name of your school or institution. I will send you a link to bulk download the material. You can edit and repurpose the material to suit your teaching needs.
Lesson #2 continues the examination of Blender's interface and begins to focus on manipulating objects and understanding 3-Dimensional space. This is followed by an examination of the basic elements on the sub-object level (vertices, edges and faces). Here is also and introduction to the camera view.
Suggested Texbook Readings:
Read Chapter 3 of the John Blain "Complete Guide to Blender Graphics" - Creating and Editing Objects (pages 49-84)
02-01 - Adding Mesh Objects In Edit Mode
02-02 - Naming Objects
02-03 - Deleting Objects
02-04 - Undo - Redo
02-05 - Blender Layers
02-06 - Global And Local Orientation
02-07 - Center Point Object Origin
02-08 - Pivot Points
02-09 - Outliner Editor
02-10 - Camera View
02-11 - Duplication
02-12 - Mesh Smoothing
02-13 - Camera - Lock To View
Lesson 02 - 02A - Castle Modeling
Lesson 02 - 02B - Castle Texturing (Optional)
Arrange a number of scaled/modified torus objects in a configuration that looks something like this image. (Variation) - Add and angle to each of the torus objects.